21 | The Trial of Englebert F.F. Wisherspoon
This is it. Bert has been summoned to court. Our allies eagerly await to testify. But will it be enough to beat a corrupt system?
22 | The Voice of the People
The Defense for Engelbert begins, and it's life or death. Fortunately, he's got a lot of friends.
23 | I'll Be the Judge
Tonberry throws pageantry out the window, and we throw him out the window.
24 | Matching Tattoos
The explosive conclusion to our conflict with Tonberry's curse. We learn the tragic cost of being a Cursebreaker.
25 | It's Not a Cult
After we learn the ABC's of Cursebreaking with Margot and Ben, we tie up our loose ends in Tildry and meet our friends for a Barbeque.
26 | Is Donkey?
We haggle with two used wagon salespeople, and Snakk buys himself a trusty steed. Not far out of Tildry, we stumble onto Joe's trail of cursed items.
27 | Don't Go Chasing Eye Bowls
The road to Hogwild is filled with friends of friends, and enemies of Snakk. And lots of good soup.
28 | Welcome Home
The last leg of our journey to Hogwild gets interrupted by some incredibly rude Gnolls, and Uli faces down her biggest challenge yet - checking in with her family.
29 | HOGWILD
We share dinner with the Nis family, and then learn what Hogwild is all about - dancing, drinking, gaming, and fending off midnight invasions.
30 | Jug-Lung Joe
We defend Hogwild while hunting an omnipresent mind controlling psychopath. Watch out for Baskisilisks.
31 | A Punch in the Night
We try to flush Joe out of Hogwild in time to prepare for this year's Wild Out festival - the whole Nis family is here to celebrate!
32 | Wild Magic
We talk about the future and enjoy each other's company around a bonfire during the Wild Out festival. Wait for the fireworks.
33 | The Boar, the Body, and the Bird
We face off against a flaming, raging, rampaging piggy and try to bring someone back from the dead at the same time.
34 | Bone Voyage
We say goodbye to Hogwild, and head toward the great Bismite Stone. We hear stories from the party's former lives, Uli wrestles a fire tornado, and Holly has an otherworldly experience.
35 | Interwoven (Magically Speaking)
Holly is back from the Blink and we share a magical evening under the great Bismite stone. We solve the age-old mystery of that good good cave moss, and rendezvous with an old friend of Snakk's.
36 | The Fey Trader
We spend the night at the Fey Trader, the last outpost before the Fernglade. We're only at the edge of the woods and it's already getting so mysterious. And sexy?
37 | The Fernglade
We venture into the woods, but something has changed in Thibiaut's homeland. Always leave a light on. Don't go into the fog. And never give your name to the fey.
38 | Crossing Over
It seems every step in the Fernglade has a price to pay. If this tentacle-infested river doesn't do us in, I wonder what the next river has in store for us. And the next...
39 | Mémoire
We're almost through the forest, but blood-sucking vermin, mind-melting fungi, and a river with a kill count still stand between us and Thibiaut's ancestral home.
40 | Bones, Bones and Beyond
We get some R&R in ol' Mémoire, and then we face our coldest, darkest night yet. Tell me again how marching into the underworld is going to be a good thing for all of us?