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41 | A Caw to Arms

To move forward, we have to accept what's past and present. But the past is difficult for many of us, and the present is Bert being haunted by a grudge-wielding judge turned stab-happy specter.

42 | A Bird in Bigby's Hand

While Thibiaut faces the great unknown, the rest of us are left to deal with a skeletal monstrosity that refuses to stay dead.

43 | Our Best Friends

The world is collapsing. Thibiaut is lost. There's no way out. Who do you turn to?

44 | A Long Rest

We do everything we can to get Thibiaut home to Mémoire... even if it means carrying him.

45 | Not According to Flan

We get a nice apology from the Fey, and our dear Thibiaut wakes from his deep slumber... Then Bert gets a show-stopping text message.

46 | The Bert-erfly Effect

Sometimes the truth is a really difficult thing to accept. But if we don't accept the truth of what's real, we can't work to change it.

47 | Don't Jynx It

Orzo and Jynx threaten the Tower of Knowledge, but we ran out of patience for them SEVERAL arcs ago. It's time to finish the fight for the fate of Tildry.

48 | Snakkin' Care of Business

A sudden downpour gives Tildry a cathartic cleansing, we update Margot on the state of Cursebreaking, and Snakk has his first adventure in late-night Philanthropy.

49 | What Tangled Jibs We Weave

We land-fall at Lamplight and reconnect with Sheriff Tandy. Rumors lead us to return to the Underdock, and we get a little tangled up on our way to find Dave.

50 | Never Buy a Timeshare in Your Own Body

We do our best to separate Buster from the beetle, and Snakk gives Cursebreaking everything he's got. Then we stumble in to some really, REALLY unexpected out-of-towners.

51 | Oops, All Kobolds!

Our Northward journey starts with a return to Hogwild. After we catch up with Mom and Dad out on the porch, we enjoy a magical tea party and turn into a bunch of Snakks.

52 | Big Trap Dragon Mountain

We find Dohr looking a little rough around the edges, and then head into a heavily trapped mountain. Are we KoBOLD enough to make it through?

53 | Anyway, Here's Thunderwall

Snakk's old neighborhood is pretty lethal, and Graygut isn't the only bully on the block. It's time for an encore with everyone's least favorite web phenomenon.

54 | We Didn't Stop the Fire

After our meet and greet with Snakk's brood, we found a warm place to crash and save up our strength for our encounter with Vikshi. Let's see if our little Kobold has what it takes to bring down a Dragon.

55 | Ride 'em, Kobold

I DIDN'T HEAR NO BELL. We continue clashing with Vikshi the Red Dragon, and it's a serious skill-check. Can we stop Joe in time and save everyone?

56 | Pride and Prestidigitation

We're all riding pretty high on our victory over Vikshi, but after a rumble and a tumble we end up at a different dance altogether.

57 | If Cows Could Blush

As we collect ourselves and get ready for the big dance, a storm looms on the horizon. I don't like the look of this.

58 | Prism Break

Our souls have been stolen by Orzo, leaving us isolated, powerless, and completely in the dark - but somehow, we still have each other.

59 | Going Off the Scales

We ride the lightning - literally - and Snakk stares down destiny. This is it. Strap in.

60 | Violence Begets Violet

I WOULD LIKE TO GET OFF THE ROLLER COASTER PLEASE. We race for our lives while Snakk finishes a game of legends.

61 | Destination Infiltration

We're safe, for now. We spend a bittersweet evening with our friends and family, enjoying our time together while we devise a bat-brained plan to infiltrate Castle Vindorn.

62 | Finale Pt. 1: Bait the Curse

Today's the big day. Remember what Veronica told us. This Curse is going to be a little tougher than the others.

63 | Finale Pt. 2: All You've Got

It all comes down to this, and it's life against death. The weave could cease to exist at any moment. Who you gonna call?

Season 1 Wrap Q&A

We talk all about the Cursebreaker campaign - the characters, the theories, favorite moments and answer questions from each other and our listeners!

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